A Mixed
Bag

Kabish Kaboom

 

 Two teams stand in a row facing each other at opposite

ends of the hall, they decide whether they want to be giants, wizards or goblins between themselves without letting the other team know.

They then walk towards each other saying 'Kabish, Kaboom, Kabish, Kaboom, 1, 2, 3' . On 3 they stop and do the appropriate action for whatever they have chosen. It then works like scissors, stone and

paper. Giants beat Wizards, Wizards beat Goblins and Goblins beat Giants. Whichever team 'wins' chases the other team and anyone that is caught before they touch the wall that they had just come from joins the team that they were caught by. The game is then repeated

until you are left with only a couple on one team.

 

Actions: 'Kabish, Kaboom' - night fever type action in time with the words.

'1, 2, 3' - three paces forward.

'Giant' - arms stretched up above head.

'Wizard'  - arms out straight in front of you waving fingers (casting a spell). 'Goblin'  - crouching down.

 

Text Box: Nuts

Place 4 chairs at four corners of a square, facing in. Divide the participants into four teams.  Each team gathers about 1 metre behind one of the chairs.  

Put about five nuts or other small objects onto the seat of each chair.  

The aim is to be the team with the most nuts when the whistle blows.

Rules:
One person from each team goes at a time.
Only one nut can be moved at a time. 
You can take a nut from any of the other three team’s chairs.
Stop when the whistle blows.

Text Box: Triangle Tug

You will need:  rope 4 to 6 metres long, tied into a loop
3 players at a time
3 similar objects

The three players, standing outside the loop, grasp the rope with one hand to form a taut triangle with equal sides.
An object is placed about a metre out of reach behind each player.  Players pull, strain, tug on triangle until one manages to grab her object with her free hand.  The object has to be picked up; lying
on it under a heap of players doesn’t count!

Herman Henrietta

Sitting in a circle, throw a ball across the circle whilst saying: 'This is a ...' The person catching the ball must catch it as if it is the object named, eg sticky bun, wriggling puppy, wet sponge, glass vase.

Text Box: Slip the Disc

Everyone forms a circle, kneeling on hands and knees with heads facing inward. A light object, eg a four-inch diameter circular piece of cork or a Frisbee is placed upon one person's back. The object of the game is to pass the cork disc successfully from back to back around the circle without the use of hands. If it falls, it is replaced (by hands) on the back of the last person who had it.

ADDITIONAL GAMES FROM TRAINING SESSION OCTOBER 2009

 

Lifeboat

 

Using a length of rope, or a shape cut from a large piece of paper, create a “lifeboat” outline on the floor.  All the players have to stand inside the shape.  Any who fall out are eaten by sharks.

 

Gradually make the shape smaller, until only one player is left in the boat.

 

 

Find the parcel

 

Players stand in a circle, facing in and very close together, with one player inside the circle.   An object is passed around the outside of the circle from hand to hand, and the player standing in the middle has three attempts at guessing where it is (i.e. which player is holding it).

 

 

Corners

 

Number the four corners of the room.  The leader shuts her eyes, or turns away.  The other players each choose a corner and go there.  The leader calls out one of the numbers, and all the players in that corner are out.  Repeat until only one or two players are in.

 

 

Pass da pasta

 

Players have to transfer pieces of pasta, using a straw, from one plate to another.  The plates can be near each other or far apart.  This also works with other things, e.g. Smarties.

 

 

Untangle

 

Everybody stands in a circle.  Each player puts in her right hand and grabs someone else’s.  Then each player puts in her left hand and grabs a different someone else’s.  The group now uses team work to untangle themselves into one or more circles.  WITHOUT LETTING GO!

 

 
Splat

 

Again in a circle, with one player in the middle (Let’s call her the splatterer).  The splatterer points her clasped hands at one player and shouts “Splat!”.  That player must duck down, and the players either side of her “splat” each other.

 

If the player doesn’t duck, she is out.  Otherwise, the second of the two either side to shout “Splat!” is out.  This continues until only two players are left.

 

They stand back to back in the centre of the circle.  They agree a code word – e.g. sausage – the splatterer calls out a series of words which are not the code word.  At each word, the players in the middle take one step away from each other.  When the splatterer calls out the code word, they turn round and splat each other.  The first to shout “Splat!” wins, and takes her turn in the centre of the circle as splatterer.

 

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